![]() Doing that, I investigated the history of the war, its details, the background of the era, and the people who experienced it. (laughs) I accepted that I would have to keep tabs on the information department that had to exist. The search keywords were “country,” “war,” “unit,” and occasionally “SAM,” “hangar,” “base,” and so forth - nothing unusual. We began the lengthy production by wondering, “what is the vision of this game, and how do we help to create it?” At any rate, the plan for the story was “during the second war, a group of people playing around,” and looking into it, that was the way the contents were directed. ![]() All of this in an amazing four disc set! (laughs) We may have overdone it in terms of volume or quality, and this soundtrack overflows with emotion, but every track and performance was necessary for us to communicate the game’s vision fully. We even recorded a new arrangement of the previous game’s ending theme, “Blue Skies”. Because the story is greatly expanded, we recorded over 90 tracks, a historically large number! As for the contents, we didn’t stop at achieving a full orchestra sound we recorded the Warsaw Philharmonic’s performances of the main and secondary themes, versions not heard in the game. I got here because of my participation in Ace Combat 4. Ace Combat 5 -The Unsung War- Original SoundtrackĬommentary Keiki Kobayashi – Music Director
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